When to Start and Stop Testing the Software 

Knowing when to test is essential in the smooth and efficient development of products. Here are the key points that will help you understand when to start and when to stop testing a software. 

Modes of Software Testing 

1. Early Involvement: Shift-Left Testing 

One of the best practices in software testing is the concept of “shift-left testing.” It advocates for the involvement of testing activities early in the SDLC. Testing teams should engage with the initial stages of requirements gathering and design rather than waiting until everything is complete at the development phase. Here’s why early involvement is beneficial: 

  • Identify gaps early 
  • Better test planning 
  • Cost reduction 

2. Unit Testing during Development 

Another important area of early testing is unit testing. Developers should adhere to unit testing while writing code. This allows instant feedback to be obtained about single components, thereby making it easier to identify and fix any issues. Unit testing helps maintain the quality of the code and decreases the chances of defects in later stages. 

3. Integration Testing 

Once individual components are developed and unit tested, integration testing should start. This is the phase of testing that pertains to how various modules work together. It is important to begin with integration testing as soon as multiple components are ready, even though the whole application may not be complete. This leads to the detection of interface problems earlier and ensures that combined components work correctly. 

4. Continuous Testing in Agile Methodologies 

In Agile environments, testing is an ongoing activity of the development process. Teams should conduct testing together with development to have rapid feedback and continuous improvement. This iterative approach fits perfectly with Agile principles, promoting collaboration and adaptability. According to Agile methodologies, testing will start as soon as the first user stories have been defined and continue until the project reaches completion. 

5. Beta Testing Before Release 

Finally, there is beta testing—an important pre-launch phase. It makes the application available to a very small group of users who use it in real-world scenarios. Beta testing discovers remaining defects and collects valuable feedback from end-users. This happens right before final release so that changes and improvements can still be made in time. 

When Should You Starting the Software 

The software development lifecycle (SDLC) Phases are: requirement analysis, design, implementation, testing, deployment, and maintenance. Here is the description regarding when testing should be started at these various stages: 

1. Requirements Analysis Phase 

When to Start: Testing should begin in the requirements analysis phase. A tester can participate in understanding the functional and non-functional requirements by discussing it with the stakeholders. 

Key Activities: Identification of testable requirements, documenting the test cases, and participating in discussions for unclear specifications. 

2. Design Phase 

When to Start: Testing activities shall extend into the design phase, where testers may review design specifications and architecture. 

Key Activities: Review design documents for completeness and accuracy. Look for any potential risk areas. Refine test cases against changes in the design. 

3. Implementation Phase 

When to Start: Testing shall begin in parallel with development. Assuming developers have completed features, for example, testers can start functional testing. 

Key Activities: Perform unit tests, integration tests, and initiate system testing preparation. 

4. Testing Phase 

When to Start: Testing formally starts when the software is developed and ready for evaluation. This phase executes test cases and identifies the defects. 

Key Activities: System testing, Regression testing, and Acceptance testing need to be performed in order to make sure that the quality of the software is as per standards. 

5. Deployment Phase 

When to Start: Testing should not stop even after deployment; rather, it should accelerate in the form of beta testing. 

Key Activities: Performance tracking, user feedback logging, and on-the-spot problem troubleshooting. 

6. Maintenance Phase 

When to Start: The testing resumes during the maintenance phase when patches or updates are introduced into the software. 

Key Activities: Conduct regression testing to ensure that new changes do not introduce new defects. 

When to Stop Testing in Software Testing 

It is crucial to understand when testing a software should be stopped. There exist various criteria indicating that testing activities should be stopped. These are as follows:  

1. Test Coverage Achieved  

One of the prime criteria for ascertaining whether testing should be stopped is when the achieved test coverage satisfies the set objective. That would mean that all the key functionalities would have been tested. 

2. Stabilization of Defect Rate 

If the defect rate stabilizes and the number of new defects discovered reduces, then it could be a signal to stop testing. The defect density may be plotted against time to help the team decide whether an application is stable enough to be released. 

3. Test Pass Rate Meets Acceptance Criteria 

Before concluding testing, teams should ensure that a test pass rate of a certain predefined acceptance criteria is met. For instance, if 95% of the test cases pass without any critical defects, it may mean that the software is ready to deploy. 

4. Project Deadlines 

While quality is important, project deadlines may affect when testing should stop. If testing activities are running longer than projected and the deadlines are looming, the team has to consider the risk of shipping the software in its current state. In such a case, it may be decided that testing should be stopped, and the product should be shipped out with the management understanding the risks that come with this. 
 
5. Passing User Acceptance Testing or End User Testing 
Ultimate testing- User Acceptance Testing is a method of testing the software when the end user will test the software for all real situations. When this is done and the stakeholders are okay to release the software then really all types of testing can be brought to almost a halt. 
 
6. Budget Constraints
Finally, one limitation that is periodically noted with testing efforts is that the testing often is limited by the amount of money that is available for this function. If the budget has been utilized, the teams may be compelled to complete all the testing with intrinsic risks. In such circumstances, there is an important function of letting the stakeholders know the risks of launching a product without going through the testing phase.  

Understanding when to start and when to stop testing is very important for the success of any software project. Early testing, most importantly at the requirements and design stages, will allow better outcomes and lesser defects in the final product. On the other hand, decisions related to when to stop testing need careful considerations. Understanding such dynamics will get teams into making informed decisions around the testing process and eventually help them in delivering high-quality software satisfying user expectations.